115: Leaping at Lerpz

Just like with cars, if you want a game to run, you’re going to need an engine. In class we began working on Lerpz to help us understand Unity, a very common game engine. The project teaches us a lot about project organization, and most importantly to me, scope. When first loaded in, a good section of the game is already completed. Namely, the character Lerpz himself, the level he stands on, the health and fuel objects he picks up, the jetpack he uses to leap, the ship he must fly, and the scripts to make everything do what they’re actually supposed to do. My job going through the tutorial is essentially putting the pieces together. Which sounds simple enough, but I’ve definitely got my work cut out for me.

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