115: CSG: GO

After working with the Unity Standard Assets, we finally have animation in our game. An even more exciting result of using the standard assets, as opposed to attempting to Frankenstein code from various sources and past projects is that our seconds per frame have changed back into frames per second. The bad news is that the rest of the project is no longer up to par with the character. I’m going to be retooling the stages to create a more cohesive theme going forward.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s